The Bone Orchard – Leaders of the pack

Previous posts in this seriesPart 1 Last time I talked about how most published scenarios and campaigns aren’t laid out and designed in the best way for GMs to use at the table. Some of the best examples for how to do this properly are in small-press D&D products1. These tend to be focused on … Continue reading The Bone Orchard – Leaders of the pack

The Bone Orchard – Introduction

Juggling rules, setting and scenario information, and roleplaying can make GMing a daunting activity. There are plenty of potentially great GMs either put off by the challenge entirely or from crashing and burning in their first couple of sessions. Published scenarios and campaigns are supposed to do a lot of the heavy lifting to making … Continue reading The Bone Orchard – Introduction