Part 4 of my adaptation of Mask of Nyarlathotep into WFRP's Old World. This time, Altdorf/London!
Part 3 of my adaptation of Mask of Nyarlathotep into WFRP's Old World. This time, Nuln/New York!
Part 1 - background - is here. Part 2 - Grey Mountains/Peru - is here. Part 3 - Nuln/New York - is here. Part 4 - Altdorf/London - is here. I'll initially be posting rough summaries of the chapters to make sure I have the new names, locations and overall structure correct. THE WISSENLAND GREY … Continue reading Masks of Chaos – part 2
Nyarlathotep's avatar the Bloody Tongue What do Call of Cthulhu's famous campaign The Masks of Nyarlathotep and WFRP's Old World have in common? This guy! That's right, I'm going to convert Masks to run in WFRP. (Well, the setting at least. I'm unlikely to be using either the CoC or WFRP rules) Madness, they cried! … Continue reading Masks of Chaos – part 1
February, 1935 With the bloody corpse of the murdered local still steaming at their feet in the trampled snow, the investigators take control of the situation. John uses his military bearing to ward off the gawping onlookers until the owner and ringmaster, Benjamin Hancock, comes to investigate, strappy roustabouts trailing in his wake. Jeremy spots … Continue reading Armitage Files 02 – The Fortune Teller
February, 1935 The Inquiry Group, led by Dr Armitage of Miskatonic University, discovers two mysterious documents, apparently written in Armitage’s own hand, that point to a failed investigation that leads to the apocalypse. Associates to the Inquiry Group are summoned by Prof. Albert Wilmarth to the Orne Library: Lt. John Dewey (Paul StJohn Mackintosh), of … Continue reading Armitage Files 01 – The Circus
Previous posts in this series Part 1 / Part 2 / Part 3 / Part 4 We’ve talked about how the graphic design and writing of scenarios can – nay, should! – be better for GMs running them at the table. Now I want to talk about how their structure should be the same. Classic … Continue reading The Bone Orchard – No one expects…
Ta da! I love Pelgrane Press' Dramasystem aka Hillfolk, although I've not played it for a while. Back when it first came out a decade ago I'd recently joined London Indiemeet and got to play several one shots there and a short Unknown Armies-based one online via G+. I even ran a session for Cat … Continue reading Le Cirque des Rêves
Previous posts in this series Part 1 / Part 2 / Part 3 Last time I listed the various lessons learned from the best OSR modules. Now I want to talk about using them for other games, specifically horror investigation scenarios. Like the mysteries in the scenarios, there are various pieces to this puzzle. The … Continue reading The Bone Orchard – Kill your darlings
Previous posts in this series Part 1 / Part 2 Last time I talked about what some small-press D&D publishers1 are doing to make their modules easy to use at the table for the GMs. I believe publishers of other games – my focus is largely on investigation horror games, such as Call and Trail … Continue reading The Bone Orchard – Lessons learned